The scale is pretty good and the roofs come off, but there aren't any additional floors in the model. I added a top floor that can house two medium size FOW bases.
Tuesday, August 2, 2011
French Real Estate reports more new housing at Villers Bocage
The scale is pretty good and the roofs come off, but there aren't any additional floors in the model. I added a top floor that can house two medium size FOW bases.
Friday, July 29, 2011
Infantry Aces in Normandy part deux - Counterattack!
Anyway, with only 200 more points to generate a force, I took the same company as before with an attached MG platoon. Then I added a 75mm infantry gun platoon, two 81mm mortars in the command platoon and two snipers. I hoped to use the MGs, mortars and 75mm infantry guns to pin the paratroopers and then overwhelm them with the infantry platoons. Since the mission uses scattered deployment, I couldn't be sure just where these forces would arrive, but since the defenders are really boxed in I didn't think it mattered much.
The cunning American player beefed his two infantry platoons up to two squads apiece plus 60mm mortar and bazooka teams, as well as adding a weak 81mm mortar platoon with two tubes plus a bazooka team and a sniper team for his command platoon. Not a great deal of change here, but when you have a Fearless Veteran force, its not necessary. Based on his previous performance, the company commander took the recon scout skill, though it didn't seem to help him much this game.
German forces regroup after the previous minor setback while Herr Hauptman harangues the assembled soldiers on the need to throw the invaders back into the sea.
Another view of the battlefield. The defenders will be massing around the bridge in the upper center of the picture.
Sunday, July 24, 2011
Infantry Aces Visits Normandy
We used the Infantry Aces construct from the latest Battlefront missive, Cassino, as the forcing function for the size of the scenarios. This method has one start out with 500 point forces, then escalates to 700 and then 900 points. This increase allows one to replicate the initial US paratrooper invasion as the paratroopers were spread to hither and yon and took some time to mass their forces to attack their objectives. As time went on, more "lost" soldiers found their way back to their units. On the German side, the initial response was confused as senior leaders were away on wargaming business (how ironic!) or killed in the early hours of D-Day, limiting the command and control of the available units.
Our first game (500 points) thus had a US Paratrooper force with one full strength platoon and one reduced strength (with 2 squads) up against a full company of Germans with 3 infantry platoons and a MG platoon under the always intrepid Hauptman Cothen. We played the Seize and Hold mission from D-1 as a suitable scenario to show the early attempts of the American paras to take some of the bridges over the Douve River to protect the flank of the invasion.
A closer view of the bridges over the Douve River.
Looking north. Infantry Aces only uses a 4' x 4' area for the first scenario, but I wanted to make the area larger for incorporation in the next scenarios where you go back to the standard 6' x 4'.
The Germans put the 1st infantry zug and the MG zug around the main bridge. The P-47 has made a crash landing as an objective, only to lose that status before the game begins. The other bridge is unguarded which is going to hurt really soon. The Company commander and 2IC also mass at the bridge and have a large draught of schnapps. Invasion? What me worry?